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Basic shapes for 3dsimed
Basic shapes for 3dsimed






You'll see in the 3D view that the short section is highlighted in red when you click on it. In BTB create two surfaces/cross sections on the upper part of the overlap, ensuring fully cover the lower part:įor both of them, select 'Set Material'. BTB track preparation Warning: Make plenty of backups of your BTB project and your track export folders. Option 2: Two versions of your track and the unofficial AIW editor! (and notepad)Īlthough the AIW file points can be edited manually, or using the AIW editor mentioned below, by far the best approach is to get BTB to do as much as possible so there's less manual tweaking to do at the end.

  • If you're editing for one of the other gMotor2 games, such as Race07, GTR Evolution etc, there may not be an in-game editor.
  • If you have rFactor installed via Steam, the AIW editor won't work.
  • (note this AIW file was loaded into 3DSimEd, which can load AIW files but does not support editing them)įixing the problem Option 1: the official AIW editiorīy far the best way to create an AIW file is to use the official rFactor AIW editor ( Example video tutorial), but there are two possible problems with that approach: At the overlap, the waypoints are positioned on the higher part instead of the lower part:

    basic shapes for 3dsimed

    Here you can see triangles representing the centreline waypoints, with squares showing the racing line, which is a simple offset from the centreline. You will get problems with the AIW file (which stores info about the centreline and racing line, plus a few other things).

    basic shapes for 3dsimed

    If your BTB track crosses over itself like this:








    Basic shapes for 3dsimed